animate

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Revision as of 14:14, 20 January 2007 by Bdfy (talk | contribs)
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Description

Description:
Process a linear animations on an object. Such animations are only used in user-made addons, they can be defined in the addon's config.cpp.
Groups:
Uncategorised

Syntax

Syntax:
object animate [animation, phase]
Parameters:
object: Object
animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
animationPhase: Integer - range 0 (start point of the animation) to 1 (end point of the animation). The speed, in which the animation is processed, is defined in the addon's config.cpp and cannot be changed during running missions.
Return Value:
Nothing

Examples

Example 1:
building animate ["maindoor", 1]

Additional Information

See also:
animationPhase

Notes

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Notes

Animated object have to be in sight of the player (or camera) for the animation to be actually perform. If the object is not seen, animationPhase will only return zero.

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