animationState: Difference between revisions

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[[Category:Scripting Commands ArmA|ANIMATIONSTATE]]
[[Category:Scripting Commands ArmA|ANIMATIONSTATE]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 16:41, 3 June 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Return the name of a unit's current primary animation.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Uncategorised

Syntax

Syntax:
String = animationState unitName
Parameters:
unitName: Object
Return Value:
String

Examples

Example 1:
_state = animationState player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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