camCommand: Difference between revisions

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When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne".
When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne".


The camCommand changes are conducted immediately, the command doesn't wait for [[camCommit]]. |= Description
The [[camCommand]] changes are conducted immediately, the command doesn't wait for [[camCommit]]. |= Description
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|x1= <code>_camera '''camCommand''' "manual on"</code> |= Example 1
|x1= <code>_camera '''camCommand''' "manual on";</code> |= Example 1
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Revision as of 14:31, 15 September 2014

Hover & click on the images for description

Description

Description:
Executes a command on the given camera / actor object. The "manual on" and "manual off" commands are recognized for all types. For the "camera" type, the following commands can be used: "inertia on" and "inertia off". For the "seagull" type it's one of: "landed" and "airborne" these control if they land or fly. When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne". The camCommand changes are conducted immediately, the command doesn't wait for camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommand command
Parameters:
camera: Object - object of type "camera" or "seagull"
command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
Return Value:
Nothing

Examples

Example 1:
_camera camCommand "manual on";

Additional Information

See also:
See also needed

Notes

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Notes

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