canAddItemToUniform: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
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|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}}
|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}}


|p21= unit: [[Object]] |PARAMETER21=
|p21= unit: [[Object]]


|p22= [item, count]: [[Array]] |PARAMETER22=
|p22= [item, count]: [[Array]]


|p23= item: [[String]] |PARAMETER23=
|p23= item: [[String]]


|p24= count: [[Number]] |PARAMETER24=
|p24= count: [[Number]]


|r2= [[Boolean]]
|r2= [[Boolean]]

Revision as of 19:10, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
item: String
Return Value:
Return value needed

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count] Template:Since
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
See also needed

Notes

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