canAddItemToUniform: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 33: Line 33:
_fits = player canAddItemToUniform _item;
_fits = player canAddItemToUniform _item;
if (_fits) then {
if (_fits) then {
player [[addItemToUniform]] _item;
player addItemToUniform _item;
} [[else]] {
} [[else]] {
[[hint]] "no room!";
[[hint]] "no room!";

Revision as of 14:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count]
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToVest

Notes

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