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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| See [[switch do]] |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| '''case''' b |= Syntax
|game4= tkoh
|version4= 1.00


|p1= b: [[Anything]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Switch Type]] |= Return value
|gr1= Program Flow
____________________________________________________________________________________________


|x1 = <code>[[switch]] (_condition) [[do]] {
|descr= This command is used as a keyword inside a [[switch]] structure to define a value case.
    [[case]] 1: { [[hint]] "1" };
{{Feature|important|
    [[case]] 2: { [[hint]] "2" };
This command '''must''' be written and used inside a [[switch]] construct, never stored in a variable, otherwise its behaviour is not guaranteed - see {{Link|https://foxhound.international/arma-3-sqf-grammar.html}} for further explanation.
    [[default]] { [[hint]] "default" };
}}
};</code>|= Example 1
____________________________________________________________________________________________
 
| [[Control Structures]], [[switch do]], [[default]] |= See also


}}
|s1= [[case]] b


<h3 style="display:none">Notes</h3>
|p1= b: [[Anything]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Switch Type]]
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>
switch (_condition) do
{
case 1: { hint "1" };
case 2: { hint "2" };
default { hint "default" };
};
</sqf>


[[Category:Scripting Commands|CASE]]
|seealso= [[Control Structures]] [[switch]] [[default]]
[[Category:Scripting Commands ArmA|CASE]]
}}
[[Category:ArmA: Control Structures|CASE]]
[[Category:Command Group: Program Flow|CASE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:36, 10 September 2023

Hover & click on the images for description

Description

Description:
This command is used as a keyword inside a switch structure to define a value case.
This command must be written and used inside a switch construct, never stored in a variable, otherwise its behaviour is not guaranteed - see https://foxhound.international/arma-3-sqf-grammar.html for further explanation.
Groups:
Program Flow

Syntax

Syntax:
case b
Parameters:
b: Anything
Return Value:
Switch Type

Examples

Example 1:
switch (_condition) do { case 1: { hint "1" }; case 2: { hint "2" }; default { hint "default" }; };

Additional Information

See also:
Control Structures switch default

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note