createLocation: Difference between revisions

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|p2= className: [[String]] - see [[Location#Location Types|Location Types]]
|p2= className: [[String]] - see [[Location#Location Types|Location Types]]
|p3= position: [[Position2D]], [[Position3D]] or [[Object]]
|p3= position: [[Position2D]], [[Position3D]] or [[Object]]
|p4= sizeX: [[Number]] in meters
|p4= sizeX: [[Number]] - In meters
|p5= sizeY: [[Number]] in meters
|p5= sizeY: [[Number]] - In meters


|r1= [[Location]]
|r1= [[Location]]

Revision as of 12:30, 9 October 2021

Hover & click on the images for description

Description

Description:
Creates a location of the specified class and dimensions at the specified position. Classes are defined in CfgLocationTypes. For possible location types see Location Types. For the actual name text of the location, use text and setText
Groups:
Locations

Syntax

Syntax:
createLocation [className, position, sizeX, sizeY]
Parameters:
[className, position, sizeX, sizeY]: Array
className: String - see Location Types
position: Position2D, Position3D or Object
sizeX: Number - In meters
sizeY: Number - In meters
Return Value:
Location

Examples

Example 1:
_location = createLocation ["NameVillage" , [4035,2151,10], 100, 100];
Example 2:
_location = createLocation ["NameVillage" , [4035,2151,10], 30, 30]; _location setText "Player town";

Additional Information

See also:
setTextnearestLocationnearestLocationslocationPositionnearestLocationWithDubbingsetRectangularrectangularsize

Notes

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