crew: Difference between revisions

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m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")
m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
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<dd class="notedate">Posted on 3 February, 2010 - 11:28</dd>
<dd class="notedate">Posted on 3 February, 2010 - 11:28</dd>
<dt class="note">[[User:Ofpwarior|Ofpwarior]]
<dt class="note">[[User:Ofpwarior|Ofpwarior]]</dt>
<dd class="note">The [[crew]] command will return crew in order [driver,gunner,commander,turrets,cargo]
<dd class="note">The [[crew]] command will return crew in order [driver,gunner,commander,turrets,cargo]


<dd class="notedate">Posted on 1 June, 2014 - 18:17</dd>
<dd class="notedate">Posted on 1 June, 2014 - 18:17</dd>
<dt class="note">[[User:SilentSpike|SilentSpike]]
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt>
<dd class="note">The [[crew]] command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.
<dd class="note">The [[crew]] command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.



Revision as of 02:25, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicleName: Object
Return Value:
Return value needed

Examples

Example 1:
player in (crew _tank);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 3 February, 2010 - 11:28
Ofpwarior
The crew command will return crew in order [driver,gunner,commander,turrets,cargo]
Posted on 1 June, 2014 - 18:17
SilentSpike
The crew command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.