ctrlPosition: Difference between revisions

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|x1= <code>_pos = [[ctrlPosition]] _control;</code>
|x1= <code>_pos = [[ctrlPosition]] _control;</code>


|seealso= [[ctrlCreate]] [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlSetPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]
|seealso= [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]], [[ctrlSetModel]], [[ctrlSetPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]
}}
}}



Revision as of 15:02, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the current position of 2D control as [x, y, w, h] array. For 3D control it returns relative [x, y, z]. If the control is part of a CT_CONTROLS_GROUP, the returned position will be relative to the group's position.
Groups:
GUI Control - Positioning

Syntax

Syntax:
ctrlPosition controlName
Parameters:
controlName: Control
Return Value:
Array in format [x, y, w, h] (2D) or [x, y, z] (3D)

Examples

Example 1:
_pos = ctrlPosition _control;

Additional Information

See also:
ctrlCreate ctrlDelete ctrlModelctrlSetModelctrlSetPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 7, 2020 - 01:23 (UTC)
Larrow
If the control is a ControlsTable header or row control the returned position is relative to the ControlsTable position.