ctrlPosition: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
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|r1= [[Array]] in format {{ic|[x, y, w, h]}} (2D) or {{ic|[x, y, z]}} (3D)
|r1= [[Array]] in format {{ic|[x, y, w, h]}} (2D) or {{ic|[x, y, z]}} (3D)


|x1= <code>_pos = [[ctrlPosition]] _control;</code>
|x1= <sqf>_pos = ctrlPosition _control;</sqf>


|seealso= [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlSetPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]
|seealso= [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlSetPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]

Revision as of 22:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns the current position of 2D control as [x, y, w, h] array. For 3D control it returns relative [x, y, z]. If the control is part of a CT_CONTROLS_GROUP, the returned position will be relative to the group's position.
Groups:
GUI Control - Positioning

Syntax

Syntax:
ctrlPosition controlName
Parameters:
controlName: Control
Return Value:
Array in format [x, y, w, h] (2D) or [x, y, z] (3D)

Examples

Example 1:
_pos = ctrlPosition _control;

Additional Information

See also:
ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlSetPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 7, 2020 - 01:23 (UTC)
Larrow
If the control is a ControlsTable header or row control the returned position is relative to the ControlsTable position.