currentThrowable: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr2= Unit Inventory |GROUP2=
|gr2= Unit Inventory |GROUP2=
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| Returns currently selected throwable, which will be launched if the user presses "G".<br><br>
| Returns currently selected throwable, which will be launched if the user presses "G".<br><br>
{{Informative | The weapon/magazine id system is W.I.P. and may change without notice.}} |DESCRIPTION=
{{Informative | The weapon/magazine id system is W.I.P. and may change without notice.}} |DESCRIPTION=
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| [[currentThrowable]] player |SYNTAX=
| [[currentThrowable]] player |SYNTAX=
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| [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]] |RETURNVALUE=
| [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]] |RETURNVALUE=
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|x1= <code>[[currentThrowable]] [[player]]; {{cc|["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]}}</code>|EXAMPLE1=  
|x1= <code>[[currentThrowable]] [[player]]; {{cc|["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]}}</code>|EXAMPLE1=  
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|x2= <code>_ct = [[currentThrowable]] [[player]]; {{cc|["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]]}}
|x2= <code>_ct = [[currentThrowable]] [[player]]; {{cc|["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]]}}
_id = (_ct [[select]] 2 [[select]] 0) - 1e+007; {{cc|18}}</code>|EXAMPLE2=
_id = (_ct [[select]] 2 [[select]] 0) - 1e+007; {{cc|18}}</code>|EXAMPLE2=
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| [[currentWeapon]], [[currentMagazine]], [[currentMuzzle]], [[BIS_fnc_isThrowable]] |SEEALSO=  
| [[currentWeapon]], [[currentMagazine]], [[currentMuzzle]], [[BIS_fnc_isThrowable]] |SEEALSO=  

Revision as of 01:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns currently selected throwable, which will be launched if the user presses "G".

The weapon/magazine id system is W.I.P. and may change without notice.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentThrowable player
Parameters:
player: Object
Return Value:
Array in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]

Examples

Example 1:
currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]
Example 2:
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] _id = (_ct select 2 select 0) - 1e+007; // 18

Additional Information

See also:
currentWeaponcurrentMagazinecurrentMuzzleBIS_fnc_isThrowable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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