currentThrowable: Difference between revisions

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|x1= <code>[[currentThrowable]] [[player]]; //["SmokeShellGreen","SmokeShellGreenMuzzle",[1.00002e+007,0]]</code>|= EXAMPLE1  
|x1= <code>[[currentThrowable]] [[player]]; //["SmokeShellGreen","SmokeShellGreenMuzzle",[1.00002e+007,0]]</code>|= EXAMPLE1  
|x2= <code>_ct = [[currentThrowable]] [[player]]; //["HandGrenade","HandGrenadeMuzzle",[1e+007,0]]
_id = (_ct [[select]] 2 [[select]] 0) - 10000000; //18</code>|= EXAMPLE1
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Revision as of 23:28, 20 August 2015

Hover & click on the images for description

Description

Description:
Returns currently selected throwable, which will be launched if user presses "G".
Please note: The weapon/magazine id system is W.I.P. and may change without notice.
Groups:
Uncategorised

Syntax

Syntax:
currentThrowable player
Parameters:
player: Object -
Return Value:
Array in format [<magazineClassName>, <muzzleClassName>, [<magazineId>, <creatorId>]]

Examples

Example 1:
currentThrowable player; //["SmokeShellGreen","SmokeShellGreenMuzzle",[1.00002e+007,0]]
Example 2:
_ct = currentThrowable player; //["HandGrenade","HandGrenadeMuzzle",[1e+007,0]] _id = (_ct select 2 select 0) - 10000000; //18

Additional Information

See also:
currentWeaponcurrentMagazinecurrentMuzzle

Notes

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Only post proven facts here! Add Note

Notes

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