currentVisionMode: Difference between revisions

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|x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code>
|x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code>
|x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then
|x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then

Revision as of 20:56, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
_currMode = currentVisionMode gunner _tank
Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 29, 2016 - 21:31 (UTC)
AgentRev
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...