diag resetShapes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "|= Game name" to "|Game name=")
Line 3: Line 3:
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma3dev |= Game name
| arma3dev |Game name=


|1.69|= Game version
|1.69|= Game version

Revision as of 12:28, 31 August 2019


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.69|1.69]]
Hover & click on the images for description

Description

Description:
Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" in combination with local data. Command will reload only models present in local data.

Limitation - you can't reload cfgSkeletons (Which is inside model.cfg)
Command is only available when using Arma 3 Diagnostics Exe on Dev-Branch.
Groups:
Uncategorised

Syntax

Syntax:
diag_resetShapes
Return Value:
Nothing

Examples

Example 1:
diag_resetShapes

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.69]][[ Category: arma3dev: New Scripting Commands | DIAG RESETSHAPES]][[ Category: arma3dev: Scripting Commands | DIAG RESETSHAPES]]

Notes

Bottom Section