directSay: Difference between revisions

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|gr2= Sounds
|gr2= Sounds


| Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeRadio]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).  
| Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeSound]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).  
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.



Revision as of 02:32, 1 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and ChatSounds

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Return value needed

Examples

Example 1:
player directSay configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 3, 2016 - 21:32 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player directSay "#MySound.ogg";