directSay: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
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<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.


| unit '''directSay''' radioName
|s1=  unit '''directSay''' radioName


|p1= unit: [[Object]] - unit to transmit
|p1= unit: [[Object]] - unit to transmit

Revision as of 23:59, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit directSay radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
player directSay configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiocommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 3, 2016 - 21:32 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player directSay "#MySound.ogg";