directSay: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(description, see also)
mNo edit summary
Line 10: Line 10:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Sends the audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeRadio]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).  |= Description
| Sends the audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeRadio]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.  |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 22:02, 4 August 2016

Hover & click on the images for description

Description

Description:
Sends the audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of fadeRadio. The message is defined in CfgRadio in the description.ext file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Groups:
Uncategorised

Syntax

Syntax:
unit directSay radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
player directSay configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiocommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section