else: Difference between revisions

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#REDIRECT [[Control Structures#if-Statement]]
[[Category:Scripting Commands|ELSE]]
[[Category:Scripting Commands|ELSE]]
[[Category:Scripting Commands OFP 1.96|ELSE]]
[[Category:Scripting Commands OFP 1.96|ELSE]]
[[Category:Scripting Commands ArmA|ELSE]]
[[Category:Scripting Commands ArmA|ELSE]]
[[Category:Armed Assault: Control Flows|ELSE]]
[[Category:Command Group: Program Flow|ELSE]]
{{Command|= Comments
____________________________________________________________________________________________
| ofpr |= Game name
|1.85|= Game version
____________________________________________________________________________________________
| Construct an array that can be processed by [[then]]. |= Description
____________________________________________________________________________________________
| ifCode '''else''' elseCode |= Syntax
|p1= ifCode: [[Code]] |=Parameter 1
|p2= elseCode: [[Code]]|=Parameter 2
| [[Array]] |= Return value
____________________________________________________________________________________________
|x1= <code>[[if]] (a>b) [[then]] <nowiki>{c=0}</nowiki> '''else''' <nowiki>{c=1}</nowiki></code> |=Example 1
____________________________________________________________________________________________
| [[Control Structures]] |= See also
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>

Revision as of 16:58, 15 January 2007



Hover & click on the images for description

Description

Description:
Construct an array that can be processed by then.
Groups:
Uncategorised

Syntax

Syntax:
ifCode else elseCode
Parameters:
ifCode: Code
elseCode: Code
Return Value:
Array

Examples

Example 1:
if (a>b) then {c=0} else {c=1}

Additional Information

See also:
Control Structures

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section