enableEngineArtillery: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.54
 
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50
 
|eff= local
|eff= local
|1.54


|gr1= Artillery
|gr1= Artillery


|descr=Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire.
|descr= Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire.


|s1= '''enableEngineArtillery''' enabled
|s1= [[enableEngineArtillery]] enabled


|p1= enabled: [[Boolean]]
|p1= enabled: [[Boolean]]
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|seealso= [[shownArtilleryComputer]], [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryComputerSettings]], [[getArtilleryETA]], [[inRangeOfArtillery]]
|seealso= [[shownArtilleryComputer]], [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryComputerSettings]], [[getArtilleryETA]], [[inRangeOfArtillery]]
}}
}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 10:34, 14 June 2021

Hover & click on the images for description

Description

Description:
Enable/disable the artillery engine. This allows the user to use the artillery computer on mortar/artillery, and for AI to use it for indirect fire.
Groups:
Artillery

Syntax

Syntax:
enableEngineArtillery enabled
Parameters:
enabled: Boolean
Return Value:
Nothing

Examples

Example 1:
enableEngineArtillery false;

Additional Information

See also:
shownArtilleryComputergetArtilleryAmmocommandArtilleryFiredoArtilleryFiregetArtilleryComputerSettingsgetArtilleryETAinRangeOfArtillery

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note