enableGunLights: Difference between revisions

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m (template:command argument fix)
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* <tt>"ForceOff"</tt> - Always off<br><br>
* <tt>"ForceOff"</tt> - Always off<br><br>


{{ Informative | For Arma 2 syntax see [[enableGunLights Arma 2]] }} |= Description
{{ Informative | For Arma 2 syntax see [[enableGunLights Arma 2]] }} |DESCRIPTION=
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| group '''enableGunLights''' mode |= Syntax
| group '''enableGunLights''' mode |SYNTAX=


|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used  |= Parameter 1
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used  |PARAMETER1=
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> |= Parameter 2
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_group [[enableGunLights]] "ForceOn";</code> |= Example 1
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> |EXAMPLE1=


|x2= <code>_unit [[enableGunLights]] "Auto";</code> |= Example 2
|x2= <code>_unit [[enableGunLights]] "Auto";</code> |EXAMPLE2=


|x3= <code>_unit [[enableGunLights]] "ForceOff";</code> |= Example 3
|x3= <code>_unit [[enableGunLights]] "ForceOff";</code> |EXAMPLE3=
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| [[isFlashlightOn]] |= See also
| [[isFlashlightOn]] |SEEALSO=


}}
}}

Revision as of 15:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off

For Arma 2 syntax see enableGunLights Arma 2
Groups:
Uncategorised

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

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Notes

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