enableGunLights: Difference between revisions

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m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List")
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| group '''enableGunLights''' mode |SYNTAX=
| group [[enableGunLights]] mode |SYNTAX=


|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used  |PARAMETER1=
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used  |PARAMETER1=
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| [[isFlashlightOn]] |SEEALSO=
| [[isFlashlightOn]] |SEEALSO=
}}
}}


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[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Lights]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 01:06, 20 July 2020

Hover & click on the images for description

Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off

For Arma 2 syntax see enableGunLights Arma 2
Groups:
Uncategorised

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

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Notes

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