endLoadingScreen: Difference between revisions

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| Finishes loading screen started by [[startLoadingScreen]]. |DESCRIPTION=
| Finishes loading screen started by [[startLoadingScreen]].
 
{{Feature arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} |DESCRIPTION=
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| [[startLoadingScreen]], [[progressLoadingScreen]] |SEEALSO=
| [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]] |SEEALSO=
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}}


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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System|{{uc:{{PAGENAME}}}}]]

Revision as of 12:18, 11 December 2020

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Description

Description:
Finishes loading screen started by startLoadingScreen.
Arma 3
Use BIS_fnc_endLoadingScreen to prevent potential usage conflicts.
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreenBIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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