endLoadingScreen: Difference between revisions

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m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|eff= local |MP Effect=
|eff= local |MP Effect=


|gr1= System |GROUP1=
|gr1= System


| Finishes loading screen started by [[startLoadingScreen]].
| Finishes loading screen started by [[startLoadingScreen]].


{{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} |DESCRIPTION=
{{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}


| [[endLoadingScreen]] |SYNTAX=
| [[endLoadingScreen]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
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[[progressLoadingScreen]] 0.5;
[[progressLoadingScreen]] 0.5;
{{cc|code}}
{{cc|code}}
[[endLoadingScreen]];</code>|EXAMPLE1=
[[endLoadingScreen]];</code>


|x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}}
|x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}}
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[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime };
[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime };
[[endLoadingScreen]];</code> |EXAMPLE2=
[[endLoadingScreen]];</code>


| [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]] |SEEALSO=
| [[startLoadingScreen]], [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]]
}}
}}



Revision as of 01:36, 18 January 2021

Hover & click on the images for description

Description

Description:
Finishes loading screen started by startLoadingScreen.
Arma 3
Use BIS_fnc_endLoadingScreen to prevent potential usage conflicts.
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreenBIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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