endLoadingScreen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *\[\[([a-zA-Z0-9_]+)\]\] * \|r1=" to "|s1= $1 |r1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
Line 17: Line 17:
|gr1= System
|gr1= System


| Finishes loading screen started by [[startLoadingScreen]].
|descr= Finishes loading screen started by [[startLoadingScreen]].


{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}
{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}

Revision as of 22:04, 13 June 2021

Hover & click on the images for description

Description

Description:
Finishes loading screen started by startLoadingScreen.
Arma 3
Use BIS_fnc_endLoadingScreen to prevent potential usage conflicts.
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreenBIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note