endLoadingScreen: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 25: Line 25:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>startLoadingScreen ["Loading My Mission"];
|x1= <sqf>startLoadingScreen ["Loading My Mission"];
// code
// code
progressLoadingScreen 0.5;
progressLoadingScreen 0.5;
// code
// code
endLoadingScreen;</code>
endLoadingScreen;</sqf>


|x2= <code>// this structure prevents error-prone or lengthy code to miss endLoadingScreen.
|x2= <sqf>// this structure prevents error-prone or lengthy code to miss endLoadingScreen.
private _maxTime = diag_tickTime + 30; // max 30s of loading
private _maxTime = diag_tickTime + 30; // max 30s of loading


Line 40: Line 40:


waitUntil { sleep .01; scriptDone _handle {{!}}{{!}} diag_tickTime > _maxTime };
waitUntil { sleep .01; scriptDone _handle {{!}}{{!}} diag_tickTime > _maxTime };
endLoadingScreen;</code>
endLoadingScreen;</sqf>


|seealso= [[startLoadingScreen]] [[progressLoadingScreen]] [[BIS_fnc_endLoadingScreen]]
|seealso= [[startLoadingScreen]] [[progressLoadingScreen]] [[BIS_fnc_endLoadingScreen]]
}}
}}

Revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Finishes loading screen started by startLoadingScreen.
Arma 3
Use BIS_fnc_endLoadingScreen to prevent potential usage conflicts.
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle {{!}}{{!}} diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreen progressLoadingScreen BIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note