fileExists: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p1= path: [[String]] - Path to file
|p1= path: [[String]] - Path to file


|r1=[[Boolean]] - [[true]] if it exists, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if it exists, otherwise [[false]]


|x1= <code>[[fileExists]] "\a3\mySuperPath\bestFileEver.paa"; {{cc|Returns [[false]]}}</code>
|x1= <code>[[fileExists]] "\a3\mySuperPath\bestFileEver.paa"; {{cc|Returns [[false]]}}</code>

Revision as of 23:37, 7 August 2021

Hover & click on the images for description

Description

Description:
Checks if file on given path exists. Uses same path resolve code as loadFile.
Groups:
Program Flow

Syntax

Syntax:
fileExists path
Parameters:
path: String - Path to file
Return Value:
Boolean - true if it exists, otherwise false

Examples

Example 1:
fileExists "\a3\mySuperPath\bestFileEver.paa"; // Returns false
Example 2:
private _path = "a3\functions_f_mp_mark\revive\_addaction_revive.inc"; if (fileExists _path) then {loadFile _path} else {diag_log format ["File (%1) does not exist!",_path]};
Example 3:
// Sometimes it might be better to check if a file exists instead of checking if path is empty ("") private _class = "ModuleObjectiveRaceFinish_F"; private _picture = getText (configFile >> "CfgVehicles" >> _class >> "editorPreview"); if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "portrait")}; if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "icon")}; if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "picture")}; if !(fileExists _picture) then {systemChat "No valid picture found!"} else {systemChat _picture};

Additional Information

See also:
loadFile preprocessFile preprocessFileLineNumbers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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