flyInHeightASL: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.62
|version1= 1.62


|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Sets the minimal ASL height. Final height is {{ic|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority.
|descr= Sets the minimal [[Position#PositionASL|ASL]] height. Final height is {{hl|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority.


|s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude]
|s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>cobraOne [[flyInHeightASL]] [200, 100, 400];</code>
|x1= <sqf>cobraOne flyInHeightASL [200, 100, 400];</sqf>


|seealso= [[flyInHeight]]
|seealso= [[flyInHeight]]
}}
}}

Latest revision as of 14:35, 25 July 2022

Hover & click on the images for description

Description

Description:
Sets the minimal ASL height. Final height is flyInHeight max flyInHeightASL - the higher altitude has priority.
Groups:
Object Manipulation

Syntax

Syntax:
aircraft flyInHeightASL [standardAltitude, combatAltitude, stealthAltitude]
Parameters:
aircraft: Object - helicopter, airplane
standardAltitude: Number - base altitude used when behaviour is neither "COMBAT" or "STEALTH"
combatAltitude: Number - altitude used when behaviour is "COMBAT"
stealthAltitude: Number - altitude used when behaviour is "STEALTH"
Return Value:
Nothing

Examples

Example 1:
cobraOne flyInHeightASL [200, 100, 400];

Additional Information

See also:
flyInHeight

Notes

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