forceFlagTexture: Difference between revisions

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m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 24: Line 24:
|x1= <code>[[player]] [[forceFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>
|x1= <code>[[player]] [[forceFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code>


| [[setFlagTexture]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[getForcedFlagTexture]], [[Flag Textures]]
|seealso= [[setFlagTexture]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[getForcedFlagTexture]], [[Flag Textures]]
}}
}}



Revision as of 00:42, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Flags

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - vehicle, unit of flag pole
texture: String
Return Value:
Return value needed

Examples

Example 1:
player forceFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";

Additional Information

See also:
setFlagTextureflagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhasegetForcedFlagTextureFlag Textures

Notes

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