getAllOwnedMines: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - " " to " ")
Line 13: Line 13:


|r1= [[Array]] of mine object
|r1= [[Array]] of mine object
 
 
|x1= <code>_mines = [[getAllOwnedMines]] [[player]];</code>
|x1= <code>_mines = [[getAllOwnedMines]] [[player]];</code>


|seealso= [[allMines]], [[createMine]], [[detectedMines]], [[mineActive]], [[removeOwnedMine]], [[addOwnedMine]], [[removeAllOwnedMines]]
|seealso= [[allMines]], [[createMine]], [[detectedMines]], [[mineActive]], [[removeOwnedMine]], [[addOwnedMine]], [[removeAllOwnedMines]]
}}
}}

Revision as of 21:03, 10 June 2021

Hover & click on the images for description

Description

Description:
Gets all mine objects this unit has ownership over.
Groups:
Mines

Syntax

Syntax:
getAllOwnedMines unit
Parameters:
unit: Object
Return Value:
Array of mine object

Examples

Example 1:
_mines = getAllOwnedMines player;

Additional Information

See also:
allMinescreateMinedetectedMinesmineActiveremoveOwnedMineaddOwnedMineremoveAllOwnedMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note