getCenterOfMass: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
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|descr= Returns center of mass of an object.
|descr= Returns center of mass of an object.


|s1= '''getCenterOfMass''' object
|s1= [[getCenterOfMass]] object


|p1= object: [[Object]] - PhysX object
|p1= object: [[Object]] - PhysX object


|r1=[[Array]] - [x,y,z] offset relative to the model centre
|r1= [[Array]] - [x,y,z] offset relative to the model centre


|x1= <code>_com = [[getCenterOfMass]] _myCar;</code>
|x1= <sqf>_com = getCenterOfMass _myCar;</sqf>


|seealso= [[getMass]], [[setCenterOfMass]], [[setMass]], [[addTorque]], [[addForce]]
|seealso= [[getMass]] [[setCenterOfMass]] [[setMass]] [[addTorque]] [[addForce]]
}}
}}

Latest revision as of 22:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns center of mass of an object.
Groups:
Object Manipulation

Syntax

Syntax:
getCenterOfMass object
Parameters:
object: Object - PhysX object
Return Value:
Array - [x,y,z] offset relative to the model centre

Examples

Example 1:
_com = getCenterOfMass _myCar;

Additional Information

See also:
getMass setCenterOfMass setMass addTorque addForce

Notes

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