getConnectedUAVUnit: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.08
|version1= 2.08
 
|arg= local
|gr1= Remote Control
|gr1= Remote Control


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|p1= person: [[Object]] - unit controlling the UAV/UGV
|p1= person: [[Object]] - unit controlling the UAV/UGV


|r1= [[Object]] - UAV unit (AI driver or AI gunner), [[objNull]] otherwise
|r1= [[Object]] - UAV unit (AI driver or AI gunner) or [[objNull]] otherwise including if the connected person is remote


|x1= <sqf>private _playersDrone = getConnectedUAVUnit player;</sqf>
|x1= <sqf>private _playersDrone = getConnectedUAVUnit player;</sqf>

Latest revision as of 22:23, 25 March 2024

Hover & click on the images for description

Description

Description:
Returns UAV/UGV AI unit, which player is controlling. To return UAV vehicle, see getConnectedUAV
Groups:
Remote Control

Syntax

Syntax:
getConnectedUAVUnit person
Parameters:
person: Object - unit controlling the UAV/UGV
Return Value:
Object - UAV unit (AI driver or AI gunner) or objNull otherwise including if the connected person is remote

Examples

Example 1:
private _playersDrone = getConnectedUAVUnit player;

Additional Information

See also:
getConnectedUAV isUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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