getMarkerPos: Difference between revisions

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m (template:command argument fix)
(alt syntax)
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| ofp |= Game name
| ofp |= Game name
|1.00|= Game version
|1.00|= Game version
 
|eff= local|= Arguments in MP
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| Returns the position of a given marker in format [x,y,0]. Array element 3 (height above ground) is always zero. If a non-existing marker is referenced the values returned are [0,0,0].|DESCRIPTION=
| Returns marker position<br><br>
{{Informative | This command is identical to [[markerPos]]}} |DESCRIPTION=
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| '''getMarkerPos''' markerName |SYNTAX=
| '''getMarkerPos''' markerName |SYNTAX=


|p1= markerName: [[String]] |PARAMETER1=
|p1= markerName: [[String]] |PARAMETER1=


| [[Array]] - position in format [x,y,0] |RETURNVALUE=
| [[Array]] - format [x,y,0] |RETURNVALUE=
 
| s2='''getMarkerPos''' [markerName, preserveElevation] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''(Since Arma 3 v1.93)''|SYNTAX2=
 
|p21= [markerName, preserveElevation]: [[Array]] |PARAMETER21=
|p22= markerName: [[String]] |PARAMETER22=
|p23= preserveElevation (Optional): [[Boolean]] Default: [[false]]  |PARAMETER23=
 
|r2= [[Array]] - format [[PositionAGL]] if ''preserveElevation'' is [[true]] or [x,y,0] if ''preserveElevation'' is [[false]] |RETURNVALUE2=
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|x1= <code>"MarkerOne" [[setMarkerPos]] [200,100];
|x1= <code>_mPos1 = [[getMarkerPos]] "markerOne";</code> |EXAMPLE1=
_pos = [[getMarkerPos]] "MarkerOne"</code>
|x2= <code>_mPos2 = [[getMarkerPos]] ["markerTwo", [[true]]];</code> |EXAMPLE2=
 
_pos is [200,100,0] |EXAMPLE1=
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| [[setMarkerPos]] |SEEALSO=
| [[setMarkerPos]], [[setMarkerPosLocal]] |SEEALSO=


}}
}}

Revision as of 20:49, 9 April 2019

Hover & click on the images for description

Description

Description:
Returns marker position

This command is identical to markerPos
Groups:
Uncategorised

Syntax

Syntax:
getMarkerPos markerName
Parameters:
markerName: String
Return Value:
Array - format [x,y,0]

Alternative Syntax

Syntax:
getMarkerPos [markerName, preserveElevation]        (Since Arma 3 v1.93)
Parameters:
[markerName, preserveElevation]: Array
markerName: String
preserveElevation (Optional): Boolean Default: false
Return Value:
Array - format PositionAGL if preserveElevation is true or [x,y,0] if preserveElevation is false

Examples

Example 1:
_mPos1 = getMarkerPos "markerOne";
Example 2:
_mPos2 = getMarkerPos ["markerTwo", true];

Additional Information

See also:
setMarkerPossetMarkerPosLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 1, 2016 - 12:42 (UTC)
Demellion
To acomplish getting the altitude of a marker you can do workaround using setMarkerDir as it accepts any number (above 360 or below -360): "Marker" setMarkerPos [200,200]; "Marker" setMarkerDir 1640; After, setting player position as an example: player setPosASL [(getMarkerPos "Marker") select 0, (getMarkerPos "Marker") select 1,(markerDir "Marker")]