getMissionLayers: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Array]] - Array of strings with names of layers
|r1= [[Array]] - Array of strings with names of layers


|x1= <code>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</code>
|x1= <sqf>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</sqf>


|seealso= [[getMissionLayerEntities]]
|seealso= [[getMissionLayerEntities]]
}}
}}

Revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
Groups:
Mission Information

Syntax

Syntax:
getMissionLayers
Return Value:
Array - Array of strings with names of layers

Examples

Example 1:
getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]

Additional Information

See also:
getMissionLayerEntities

Notes

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