getMissionLayers: Difference between revisions

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|gr1= Mission Information
|gr1= Mission Information


|descr= Returns a list of all layers created in [[Eden Editor]]. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
|descr= Returns a list of all layers created in [[:Category:Eden Editor|Eden Editor]]. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.


|s1= [[getMissionLayers]]
|s1= [[getMissionLayers]]


|r1= [[Array]] - Array of strings with names of layers
|r1= [[Array]] - array of strings with names of layers


|x1= <code>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</code>
|x1= <sqf>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</sqf>


|seealso= [[getMissionLayerEntities]]
|seealso= [[getMissionLayerEntities]]
}}
}}

Latest revision as of 13:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
Groups:
Mission Information

Syntax

Syntax:
getMissionLayers
Return Value:
Array - array of strings with names of layers

Examples

Example 1:
getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]

Additional Information

See also:
getMissionLayerEntities

Notes

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