getObjectMaterials: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
Line 22: Line 22:
| [[setObjectMaterial]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]
| [[setObjectMaterial]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:54, 18 January 2021

Hover & click on the images for description

Description

Description:
Gets all custom materials associated with the object.
Groups:
Object Manipulation

Syntax

Syntax:
getObjectMaterials obj
Parameters:
obj: Object
Return Value:
Array of Strings - array of materials

Examples

Example 1:
_materials = getObjectMaterials car;

Additional Information

See also:
setObjectMaterialsetObjectTextureGlobalgetObjectTexturessetObjectTexturesetObjectMaterialGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section