getOpticsMode: Difference between revisions

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|game1= arma3
|game1= arma3
|branch= dev
|version1= 2.10
|version1= 2.10


Line 9: Line 8:
|descr= Returns the class name of the current optic mode of the current weapon.
|descr= Returns the class name of the current optic mode of the current weapon.


|s1= [[getOpticsMode]] unit
|s1= unit [[getOpticsMode]] slot


|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[String]] - Class name of the current optic mode of the current weapon
|p2= slot: [[Number]] - can be one of:
* 0 - [[currentWeapon|Current weapon]]
* 1 - [[primaryWeapon|Primary weapon]]
* 2 - [[secondaryWeapon|Secondary weapon]]
* 3 - [[handgunWeapon|Handgun]]


|x1= <sqf>[[getOpticsMode]] player;</sqf>
|r1= [[String]] - class name of the current optic mode of the current weapon
 
|x1= <sqf>
player getOpticsMode 0; // get current weapon's optic mode
player getOpticsMode 1; // get primary weapon's optic mode
player getOpticsMode 2; // get launcher's optic mode
player getOpticsMode 3; // get handgun's optic mode
</sqf>


|seealso= [[setOpticsMode]]
|seealso= [[setOpticsMode]]
}}
}}

Latest revision as of 15:00, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the class name of the current optic mode of the current weapon.
Groups:
Object Manipulation

Syntax

Syntax:
unit getOpticsMode slot
Parameters:
unit: Object
slot: Number - can be one of:
Return Value:
String - class name of the current optic mode of the current weapon

Examples

Example 1:
player getOpticsMode 0; // get current weapon's optic mode player getOpticsMode 1; // get primary weapon's optic mode player getOpticsMode 2; // get launcher's optic mode player getOpticsMode 3; // get handgun's optic mode

Additional Information

See also:
setOpticsMode

Notes

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