getShotParents: Difference between revisions

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(Created page with "{{Command|= ____________________________________________________________________________________________ |arma3 |= Game |1.62|= Game Version |arg= |= Multiplayer Arguments |e...")
 
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|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
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| Get the shot's parent and a unit which caused the shot to happen. |= Description
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |= Description
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| [[getShotParents]] projectile |= Syntax
| [[getShotParents]] projectile |= Syntax
|p1= projectile: [[Object]] |= Parameter 1
|p1= projectile: [[Object]] - the actual projectile shot |= Parameter 1
|p2=  |= Parameter 2
|p2=  |= Parameter 2
|p3=  |= Parameter 3
|p3=  |= Parameter 3
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|p3=  |= Parameter 5
|p3=  |= Parameter 5
|p3=  |= Parameter 6
|p3=  |= Parameter 6
| [[Array]] - [owner, instigator] |= Return Value
| [[Array]] - [vehicle, instigator] |= Return Value
|x1= shotParents = [[getShotParents]] myProjectile; |= Example 1
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1
| - |= See Also
|x2= <code>tank [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= Example 2
| [[setShotParents]] |= See Also
}}
}}


<dl class='command_description'>
<dl class='command_description'>
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<dd class='notedate'>Posted on Month Day, Year - Time (UTC)</dd>
<dt class='note'>'''[[User:User Name|User Name]]'''</dt>
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<code>[[if]] ([[_this]] == anExample) [[then]] { hint: Leave it here for others to read; };</code></dd>
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Revision as of 01:41, 27 August 2016

Hover & click on the images for description

Description

Description:
Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Uncategorised

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator]

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
tank addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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