getSoundController: Difference between revisions

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m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - " \| ?\[\[([a-zA-Z0-9]+)\]\] *\|x1=" to " |r1= $1 |x1=")
Line 12: Line 12:
|p1= vehicle: [[Object]] - must be a vehicle (does not work on soldiers)
|p1= vehicle: [[Object]] - must be a vehicle (does not work on soldiers)
|p2= controller: [[String]] - name of sound controller, for example "rpm" or "thrust".
|p2= controller: [[String]] - name of sound controller, for example "rpm" or "thrust".
| [[Number]]
|r1= [[Number]]
 
|x1= <code>[[vehicle]] [[player]] [[getSoundController]] "rpm"; //600</code>
|x1= <code>[[vehicle]] [[player]] [[getSoundController]] "rpm"; //600</code>



Revision as of 11:28, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sounds

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - must be a vehicle (does not work on soldiers)
controller: String - name of sound controller, for example "rpm" or "thrust".
Return Value:
Number

Examples

Example 1:
vehicle player getSoundController "rpm"; //600

Additional Information

See also:
Arma 3: SoundgetAllSoundControllersgetSoundControllerResultgetEnvSoundControllergetAllEnvSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount

Notes

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