humidity: Difference between revisions

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| [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]]
| [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]]
}}
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Revision as of 00:57, 19 January 2021

Hover & click on the images for description

Description

Description:
Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
Groups:
Environment

Syntax

Syntax:
humidity
Return Value:
Number

Examples

Example 1:
currentHumidity = humidity;
Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };

Additional Information

See also:
simulSetHumiditysetOvercastsetRainrainovercastfogwindwaves

Notes

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