humidity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
Line 27: Line 27:
};
};
[[onEachFrame]] {
[[onEachFrame]] {
[[hintSilent]] [[str]] <nowiki>[</nowiki>[[round]] ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10];
[[hintSilent]] [[str]] [<nowiki/>[[round]] ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10];
};
};
</code>|EXAMPLE2=  
</code>|EXAMPLE2=  

Revision as of 13:51, 19 March 2020

Hover & click on the images for description

Description

Description:
Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
Groups:
Uncategorised

Syntax

Syntax:
humidity
Return Value:
Number

Examples

Example 1:
currentHumidity = humidity;
Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };

Additional Information

See also:
simulSetHumiditysetOvercastsetRainrainovercastfogwindwaves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section