inputAction

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Revision as of 17:56, 4 April 2014 by Jacmac (talk | contribs) (Removed Killzone_Kid's wall of text)
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Description

Description:
Return the state of input devices mapped to given input action (see Category:Key Actions for action names).
Groups:
Uncategorised

Syntax

Syntax:
inputAction name
Parameters:
name: String - name of the action
Return Value:
Number

Examples

Example 1:
inputAction "leanLeft" Returns 1 if the button mapped to "leanLeft" is pressed currently else 0.
Example 2:
[] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; };

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNames

Notes

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Notes


This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers). --Worldeater 07:38, 15 October 2010 (CEST)

See ArmA_2:_CfgDefaultKeysMapping for a list of inputActions. --JacmacBrian (talk) 17:56, 4 April 2014 (CEST)

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