isAbleToBreathe: Difference between revisions

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|descr= If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]].
|descr= If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]].


|s1= [[isAbleToBreathe]]  unit
|s1= [[isAbleToBreathe]]  unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 23:13, 19 June 2021

Hover & click on the images for description

Description

Description:
If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
Groups:
Object Manipulation

Syntax

Syntax:
isAbleToBreathe unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_canBreath = isAbleToBreathe player;

Additional Information

See also:
underwater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 6, 2019 - 19:43 (UTC)
vabene1111
Might return false if player enters a vehicle while underwater.