isRemoteExecuted: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=")
Line 8: Line 8:
|gr1= Multiplayer
|gr1= Multiplayer
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]]
| Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]]
| '''isRemoteExecuted'''
\|s1= '''isRemoteExecuted'''


|r1= [[Boolean]]
|r1= [[Boolean]]

Revision as of 16:42, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
isRemoteExecuted
Return Value:
Boolean

Examples

Example 1:
_remoteExecuted = isRemoteExecuted;

Additional Information

See also:
isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2017 - 11:16 (UTC)
Demellion
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..