isRemoteExecuted: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
(Add isRemoteExecutedJIP table)
 
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{{RV|type=command
{{RV|type=command
|game1= arma3
|game1= arma3
|version1= 1.66
|version1= 1.66
|arg=
|eff=
|serverExec= |= Exec


|gr1= Multiplayer
|gr1= Multiplayer


|descr= Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]]
|descr= Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]]:
|s1= '''isRemoteExecuted'''
:{{{!}} class="wikitable align-center align-left-col-1 align-center-row-1"
! rowspan="2" {{!}} command
! rowspan="2" {{!}} Single Player
! colspan="2" {{!}} Multiplayer
{{!}}-
! Direct remoteExec
! JIP remoteExec
{{!}}-
{{!}} [[isRemoteExecuted]]
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}}-
{{!}} [[isRemoteExecutedJIP]]
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}}}
 
|s1= [[isRemoteExecuted]]


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_remoteExecuted = [[isRemoteExecuted]];</code>
|x1= <sqf>private _remoteExecuted = isRemoteExecuted;</sqf>


|seealso= [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]]
|seealso= [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]] [[isUIContext]] [[isGamePaused]] [[isGameFocused]]
}}
}}


{{GameCategory|arma3|Remote Execution}}
{{GameCategory|arma3|Remote Execution}}


<dl class="command_description">
{{Note
 
|user= Demellion
<dt></dt>
|timestamp= 20170911111600
<dd class="notedate">Posted on September 11, 2017 - 11:16 (UTC)</dd>
|text= When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br>  
<dt class="note">[[User:Demellion|Demellion]]</dt>
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client.
<dd class="note">
}}
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br>  
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br>
</dd>
 
</dl>

Latest revision as of 01:59, 23 March 2024

Hover & click on the images for description

Description

Description:
Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP:
command Single Player Multiplayer
Direct remoteExec JIP remoteExec
isRemoteExecuted Unchecked Checked Checked
isRemoteExecutedJIP Unchecked Unchecked Checked
Groups:
Multiplayer

Syntax

Syntax:
isRemoteExecuted
Return Value:
Boolean

Examples

Example 1:
private _remoteExecuted = isRemoteExecuted;

Additional Information

See also:
isRemoteExecutedJIP remoteExec remoteExecCall canSuspend remoteExecutedOwner isUIContext isGamePaused isGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Demellion - c
Posted on Sep 11, 2017 - 11:16 (UTC)
When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client.