isRemoteExecutedJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 22: Line 22:
|x1= <code>_remoteExecutedJIP = [[isRemoteExecutedJIP]];</code>
|x1= <code>_remoteExecutedJIP = [[isRemoteExecutedJIP]];</code>


|seealso= [[isRemoteExecuted]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]]
|seealso= [[isRemoteExecuted]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]]
}}
}}


{{GameCategory|arma3|Remote Execution}}
{{GameCategory|arma3|Remote Execution}}

Revision as of 17:43, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if the code context is being remote executed from the JIP queue by remoteExec or remoteExecCall (when JIP param was set). It is a subset of isRemoteExecuted: In SP always returns false.
Groups:
Multiplayer

Syntax

Syntax:
isRemoteExecutedJIP
Return Value:
Boolean

Examples

Example 1:
_remoteExecutedJIP = isRemoteExecutedJIP;

Additional Information

See also:
isRemoteExecuted remoteExec remoteExecCall canSuspend remoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note