isUIContext: Difference between revisions

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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>


| [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[isGamePaused]], [[isGameFocused]], [[serverCommand]]
|seealso= [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[isGamePaused]], [[isGameFocused]], [[serverCommand]]
}}
}}

Revision as of 00:47, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI ControlProgram Flow

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
if (isUIContext) then {hint "UI control event"};
Example 2:
_button ctrlSetEventHandler ['ButtonDown',"call {diag_log isUIContext}"]; // Outputs true
Example 3:
_button ctrlSetEventHandler ['ButtonDown',"[] spawn {diag_log isUIContext}"]; // Outputs false

Additional Information

See also:
canSuspendisRemoteExecutedisRemoteExecutedJIPisGamePausedisGameFocusedserverCommand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note