isUIContext: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 18: Line 18:
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>


|seealso= [[canSuspend]] [[isRemoteExecuted]] [[isRemoteExecutedJIP]], [[isGamePaused]], [[isGameFocused]], [[serverCommand]]
|seealso= [[canSuspend]] [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[isGamePaused]], [[isGameFocused]], [[serverCommand]]
}}
}}

Revision as of 17:42, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes.
Groups:
GUI ControlProgram Flow

Syntax

Syntax:
isUIContext
Return Value:
Boolean

Examples

Example 1:
if (isUIContext) then {hint "UI control event"};
Example 2:
_button ctrlSetEventHandler ['ButtonDown',"call {diag_log isUIContext}"]; // Outputs true
Example 3:
_button ctrlSetEventHandler ['ButtonDown',"[] spawn {diag_log isUIContext}"]; // Outputs false

Additional Information

See also:
canSuspend isRemoteExecuted isRemoteExecutedJIP isGamePausedisGameFocusedserverCommand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note