isVehicleSensorEnabled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - " it's" to " it is")
Line 15: Line 15:
|p1 = vehicle: [[Object]]
|p1 = vehicle: [[Object]]


|p2 = componentName : [[String]] - The component's name (can either be it's "real name" or it's className)
|p2 = componentName : [[String]] - The component's name (can either be it is "real name" or it is className)


| [[Array]] |RETURNVALUE= |RETURNVALUE=
| [[Array]] |RETURNVALUE= |RETURNVALUE=

Revision as of 10:45, 8 September 2020


Hover & click on the images for description

Description

Description:
Returns class name (to identify list based on component name) and info if given sensor is enabled
Groups:
Uncategorised

Syntax

Syntax:
vehicle isVehicleSensorEnabled componentName
Parameters:
vehicle: Object
componentName : String - The component's name (can either be it is "real name" or it is className)
Return Value:
Array

Examples

Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]

Additional Information

See also:
listVehicleSensorsenableVehicleSensor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section