isVehicleSensorEnabled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
Line 38: Line 38:
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|New_Scripting_Commands_List}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Revision as of 16:56, 8 January 2021


Hover & click on the images for description

Description

Description:
Returns class name (to identify list based on component name) and info if given sensor is enabled
Groups:
Sensors

Syntax

Syntax:
vehicle isVehicleSensorEnabled componentName
Parameters:
vehicle: Object
componentName : String - The component's name (can either be it is "real name" or it is className)
Return Value:
Array

Examples

Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]

Additional Information

See also:
listVehicleSensorsenableVehicleSensor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section