isWeaponRested: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|1.42|= Game version
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|arg= local|= Arguments in MP
|arg= local|Multiplayer Arguments=


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Revision as of 12:10, 5 August 2019


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently rested.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.